Info player teamspawn: Difference between revisions
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* '''round_redspawn''' | * '''round_redspawn''' | ||
: <target_destination> Red spawn point when the associated round is being played. | : <target_destination> Red spawn point when the associated round is being played. | ||
* '''group_no''' | |||
: <integer> Spawn area group number | |||
: '''goal_state''' | |||
: <integer> ? | |||
: '''goal_result''' | |||
: <integer> ? | |||
: '''goal_activation''' | |||
: <integer> ? | |||
==Inputs== | ==Inputs== | ||
*{{i targetname}} | *{{i targetname}} |
Revision as of 19:04, 6 October 2007
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.
- group_no
- <integer> Spawn area group number
- goal_state
- <integer> ?
- goal_result
- <integer> ?
- goal_activation
- <integer> ?