Info player teamspawn: Difference between revisions

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* '''round_redspawn'''
* '''round_redspawn'''
: <target_destination> Red spawn point when the associated round is being played.
: <target_destination> Red spawn point when the associated round is being played.
* '''group_no'''
: <integer> Spawn area group number
: '''goal_state'''
: <integer> ?
: '''goal_result'''
: <integer> ?
: '''goal_activation'''
: <integer> ?
==Inputs==
==Inputs==
*{{i targetname}}
*{{i targetname}}

Revision as of 19:04, 6 October 2007

Template:Wrongtitle

A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.
  • group_no
<integer> Spawn area group number
goal_state
<integer> ?
goal_result
<integer> ?
goal_activation
<integer> ?

Inputs

Outputs

See Also