Info player teamspawn: Difference between revisions

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This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players.
This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players.


A standard map should have at least 12 spawnpoints per respawn room.
A standard map should have at least 16 spawnpoints per respawn room.
==Keyvalues==
==Keyvalues==
* {{kv angles}}
* {{kv angles}}

Revision as of 11:56, 28 September 2007

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A player spawn point, Uses the same model from that of Half Life 2.

Entity Description

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 16 spawnpoints per respawn room.

Keyvalues

<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.

Inputs

Outputs

See Also