Info player teamspawn: Difference between revisions

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{{wrongtitle|title=info_player_teamspawn}}
{{wrongtitle|title=info_player_teamspawn}}
==Entity Description==
[[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]]
[[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]]
==Entity Description==
This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players.
This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players.


A standard map should have at least 12 spawnpoints per respawn room.
A standard map should have at least 12 spawnpoints per respawn room.
 
{{clr}}
==Keyvalues==
==Keyvalues==
* {{kv angles}}
* {{kv angles}}
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* '''round_redspawn'''
* '''round_redspawn'''
: <target_destination> Red spawn point when the associated round is being played.
: <target_destination> Red spawn point when the associated round is being played.
 
==Inputs==
*{{i targetname}}
==Outputs==
* {{o targetname}}
==See Also==
==See Also==
* [[info_player_start]]
* [[info_player_start]]

Revision as of 09:18, 27 September 2007

Template:Wrongtitle

Entity Description

A player spawn point, Uses the same model from that of Half Life 2.

This point entity marks the spawnpoint for Team Fortress 2 players.

A standard map should have at least 12 spawnpoints per respawn room.

Keyvalues

<boolean>
  • controlpoint
<target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
  • round_bluespawn
<target_destination> Blu spawn point when the associated round is being played.
  • round_redspawn
<target_destination> Red spawn point when the associated round is being played.

Inputs

Outputs

See Also