Talk:Path track: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(Is there any way to get a train to respond to anything but the travelling direction?)
Line 1: Line 1:
Path_tracks that are parented to a moving entity don't either work or then their position remains the same. Func_tracktrains with such path_tracks behaved in a strange way. [[User:JJ45|JJ45]] 09:39, 18 Nov 2006 (PST)
Path_tracks that are parented to a moving entity don't either work or then their position remains the same. <code>Func_tracktrain</code>s with such <code>path_track</code>s behaved in a strange way. [[User:JJ45|JJ45]] 09:39, 18 Nov 2006 (PST)
:I belive it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moviung to it while its moving and trying moving to it only once its still. --[[User:Angry Beaver|Angry Beaver]] 16:07, 18 Nov 2006 (PST)
:I believe it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moving to it while its moving and trying moving to it only once its still. --[[User:Angry Beaver|Angry Beaver]] 16:07, 18 Nov 2006 (PST)
 
There are many unanswered questions regarding this entity and the <code>[[func_tracktrain]]</code>. One of them is, how do you get a <code>func_tracktrain</code> to face the angles of a <code>path_track</code>? It doesn't seem to respond to this orientation type, and it only moves in the direction between nodes. Is this a backwards compatibility issue? Did it respond to <code>path_track</code> angles in Half-Life? --[[User:Andreasen|Andreasen]] 20:54, 22 Sep 2007 (PDT)

Revision as of 20:54, 22 September 2007

Path_tracks that are parented to a moving entity don't either work or then their position remains the same. Func_tracktrains with such path_tracks behaved in a strange way. JJ45 09:39, 18 Nov 2006 (PST)

I believe it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moving to it while its moving and trying moving to it only once its still. --Angry Beaver 16:07, 18 Nov 2006 (PST)

There are many unanswered questions regarding this entity and the func_tracktrain. One of them is, how do you get a func_tracktrain to face the angles of a path_track? It doesn't seem to respond to this orientation type, and it only moves in the direction between nodes. Is this a backwards compatibility issue? Did it respond to path_track angles in Half-Life? --Andreasen 20:54, 22 Sep 2007 (PDT)