Material surface properties: Difference between revisions

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[[Category:Material System]]
 
{{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
{{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.


Models also use $surfaceprop to define what they will sound like and decal like.
Models also use $surfaceprop to define what they will sound like and decal like.


The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt
The surface properties are defined in ''scripts/surfaceproperties.txt'' and ''scripts/surfaceproperties_hl2.txt'' and are referenced by ''scripts/surfaceproperties_manifest.txt''.


All materials and models that do not define their surfaceprop go to default.
All materials and models that do not define their surfaceprop go to default.
==List==
==List==
===Concrete & Rock===
===Concrete & Rock===
*baserock
*baserock
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*gravel
*gravel
*rock
*rock


===Liquid===
===Liquid===
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*water
*water
*wade
*wade


===Metal===
===Metal===
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*strider
*strider
*weapon
*weapon


===Miscellaneous===
===Miscellaneous===
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*slidingrubbertire_front
*slidingrubbertire_front
*slidingrubbertire_rear
*slidingrubbertire_rear


===Organic===
===Organic===
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*watermelon
*watermelon
*zombieflesh
*zombieflesh


===Snow===
===Snow===
*ice
*ice
*snow
*snow


===Terrain===
===Terrain===
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*slipperyslime
*slipperyslime
*tile
*tile


===Wood===
===Wood===
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*Wood_Panel
*Wood_Panel
*Wood_Solid
*Wood_Solid
==See also==
==See also==
[[Creating Materials]]{{otherlang:en}} {{otherlang:en:jp|Material surface properties:jp}}
 
* [[Material Creation]]
 
 
 
{{otherlang:en}} {{otherlang:en:jp|Material surface properties:jp}}
 
 
 
[[Category:Material System]]

Revision as of 18:03, 29 August 2007

Half-Life 2 This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.

Models also use $surfaceprop to define what they will sound like and decal like.

The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt.

All materials and models that do not define their surfaceprop go to default.


List

Concrete & Rock

  • baserock
  • boulder
  • brick
  • concrete
  • concrete_block
  • gravel
  • rock


Liquid

  • slime
  • water
  • wade


Metal

  • canister
  • chain
  • chainlink
  • combine_metal
  • crowbar
  • floating_metal_barrel
  • grenade
  • gunship
  • metal
  • metal_barrel
  • metal_bouncy
  • Metal_Box
  • metal_seafloorcar
  • metalgrate
  • metalpanel
  • metalvent
  • metalvehicle
  • paintcan
  • popcan
  • roller
  • slipperymetal
  • solidmetal
  • strider
  • weapon


Miscellaneous

  • brakingrubbertire
  • cardboard
  • carpet
  • ceiling_tile
  • combine_glass
  • computer
  • default
  • default_silent
  • floatingstandable
  • glass
  • glassbottle
  • item
  • jeeptire
  • ladder
  • no_decal
  • paper
  • papercup
  • plaster
  • plastic_barrel
  • plastic_barrel_buoyant
  • Plastic_Box
  • plastic
  • player
  • player_control_clip
  • pottery
  • rubber
  • rubbertire
  • slidingrubbertire
  • slidingrubbertire_front
  • slidingrubbertire_rear


Organic

  • alienflesh
  • antlion
  • armorflesh
  • bloodyflesh
  • flesh
  • foliage
  • watermelon
  • zombieflesh


Snow

  • ice
  • snow


Terrain

  • antlionsand
  • dirt
  • grass
  • gravel
  • mud
  • quicksand
  • sand
  • slipperyslime
  • tile


Wood

  • wood
  • Wood_Box
  • Wood_Crate
  • Wood_Furniture
  • Wood_lowdensity
  • Wood_Plank
  • Wood_Panel
  • Wood_Solid


See also


Template:Otherlang:en Template:Otherlang:en:jp