Material surface properties: Difference between revisions
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{{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | {{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | ||
Models also use $surfaceprop to define what they will sound like and decal like. | Models also use $surfaceprop to define what they will sound like and decal like. | ||
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt | The surface properties are defined in ''scripts/surfaceproperties.txt'' and ''scripts/surfaceproperties_hl2.txt'' and are referenced by ''scripts/surfaceproperties_manifest.txt''. | ||
All materials and models that do not define their surfaceprop go to default. | All materials and models that do not define their surfaceprop go to default. | ||
==List== | ==List== | ||
===Concrete & Rock=== | ===Concrete & Rock=== | ||
*baserock | *baserock | ||
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*gravel | *gravel | ||
*rock | *rock | ||
===Liquid=== | ===Liquid=== | ||
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*water | *water | ||
*wade | *wade | ||
===Metal=== | ===Metal=== | ||
Line 47: | Line 53: | ||
*strider | *strider | ||
*weapon | *weapon | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
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*slidingrubbertire_front | *slidingrubbertire_front | ||
*slidingrubbertire_rear | *slidingrubbertire_rear | ||
===Organic=== | ===Organic=== | ||
Line 89: | Line 97: | ||
*watermelon | *watermelon | ||
*zombieflesh | *zombieflesh | ||
===Snow=== | ===Snow=== | ||
*ice | *ice | ||
*snow | *snow | ||
===Terrain=== | ===Terrain=== | ||
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*slipperyslime | *slipperyslime | ||
*tile | *tile | ||
===Wood=== | ===Wood=== | ||
Line 114: | Line 125: | ||
*Wood_Panel | *Wood_Panel | ||
*Wood_Solid | *Wood_Solid | ||
==See also== | ==See also== | ||
[[ | |||
* [[Material Creation]] | |||
{{otherlang:en}} {{otherlang:en:jp|Material surface properties:jp}} | |||
[[Category:Material System]] |
Revision as of 18:03, 29 August 2007
This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
Models also use $surfaceprop to define what they will sound like and decal like.
The surface properties are defined in scripts/surfaceproperties.txt and scripts/surfaceproperties_hl2.txt and are referenced by scripts/surfaceproperties_manifest.txt.
All materials and models that do not define their surfaceprop go to default.
List
Concrete & Rock
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
Liquid
- slime
- water
- wade
Metal
- canister
- chain
- chainlink
- combine_metal
- crowbar
- floating_metal_barrel
- grenade
- gunship
- metal
- metal_barrel
- metal_bouncy
- Metal_Box
- metal_seafloorcar
- metalgrate
- metalpanel
- metalvent
- metalvehicle
- paintcan
- popcan
- roller
- slipperymetal
- solidmetal
- strider
- weapon
Miscellaneous
- brakingrubbertire
- cardboard
- carpet
- ceiling_tile
- combine_glass
- computer
- default
- default_silent
- floatingstandable
- glass
- glassbottle
- item
- jeeptire
- ladder
- no_decal
- paper
- papercup
- plaster
- plastic_barrel
- plastic_barrel_buoyant
- Plastic_Box
- plastic
- player
- player_control_clip
- pottery
- rubber
- rubbertire
- slidingrubbertire
- slidingrubbertire_front
- slidingrubbertire_rear
Organic
- alienflesh
- antlion
- armorflesh
- bloodyflesh
- flesh
- foliage
- watermelon
- zombieflesh
Snow
- ice
- snow
Terrain
- antlionsand
- dirt
- grass
- gravel
- mud
- quicksand
- sand
- slipperyslime
- tile
Wood
- wood
- Wood_Box
- Wood_Crate
- Wood_Furniture
- Wood_lowdensity
- Wood_Plank
- Wood_Panel
- Wood_Solid
See also