Talk:Phong materials: Difference between revisions

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(Overrides specular?)
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::Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --[[User:Wunderboy|Wunderboy]] 12:22, 22 Sep 2006 (PDT)
::Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --[[User:Wunderboy|Wunderboy]] 12:22, 22 Sep 2006 (PDT)
== Overrides specular? ==
In the material I'm working on Phong overrides specular/cubemap. Is that normal? --[[user:TomEdwards|TomEdwards]] 02:12, 22 Feb 2007 (PST)

Revision as of 03:12, 22 February 2007

This article is going to take some time to write so be patient. Theres a lot to explain! -- Wunderboy 16:16, 28 Aug 2006 (PDT)

Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which was used at some point. :-) —Cargo Cult (info, talk) 06:06, 22 Sep 2006 (PDT)
Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --Wunderboy 12:22, 22 Sep 2006 (PDT)

Overrides specular?

In the material I'm working on Phong overrides specular/cubemap. Is that normal? --TomEdwards 02:12, 22 Feb 2007 (PST)