Talk:Phong materials

From Valve Developer Community
Jump to navigation Jump to search

This article is going to take some time to write so be patient. Theres a lot to explain! -- Wunderboy 16:16, 28 Aug 2006 (PDT)

Could be useful to describe the standard gouraud shader stuff somewhere as well - jumping straight from flat-shading to the all-singing, all-dancing phong kind of leaves out some interesting stuff which was used at some point. :-) —Cargo Cult (info, talk) 06:06, 22 Sep 2006 (PDT)
Yeah I thought about that but I don't want to bog the article down in lots of talk on graphic techniques. However I may split off stuff into sub-articles and link between them. I know I already intend to do one about half-lambert lighting. --Wunderboy 12:22, 22 Sep 2006 (PDT)

List of products supporting phong

Does any one have a list of the steam products which support phong shading ? 12:45, 1 Sep 2007 (PDT)

Off the top of my head, CS:S, DoD:S, EP1 and any mod based off of SDK Base (AppID 215). --Wunderboy 03:37, 2 Sep 2007 (PDT)

Overrides specular?

In the material I'm working on Phong overrides specular/cubemap. Is that normal? --TomEdwards 02:12, 22 Feb 2007 (PST)

I believe so. There was some discussion on the DoD:S forums about this and it was generally agreed after much experimentation that there is currently no way to have phong and environmental cubemaps co-existing unless you use a custom/third party shader. There was one released on the hl2word.com forums that did it. --Wunderboy 03:50, 22 Feb 2007 (PST)

Lightwarp

From my uses of it, seems to work as intended. The others in unsupported are non-functional but the lightwarp works fine and with it can do some really strange things. In fact it works well for simulating skin using a gradient from model's skin color to black gradient.

Well if you can post/supply some samples of how you used it and the effect maybe it's worth adding to the article.

default "$phongexponent" "5.0"

Can I just check this is correct & not a typo ... "50" would be more 'mid-range' ... ? Beeswax

The Substance Painter Shader link leads to a "Page Not Found".

Does anybody have this link backed up? and would it even work with newer versions of substance painter, the download links I found online doesn't work for me. --Whynotll83 (talk) 20:12, 14 July 2022 (PDT)

"player stats" is obsolete and now redirects to achievements.

The link only redirects to the games achievement stats, on wayback machine it does show stats like how many people were using hdr and I think their direct x version, Wayback machine doesn't show flash so I can't see those stats. According to wayback machine the link would've worked up to late 2017 and then it redirected to the games achievements. --Whynotll83 (talk) 01:19, 15 July 2022 (PDT)