Func brush: Difference between revisions

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m (Redundancy again. EVERY entity does not block vis and does not cut the world EXCEPT func_detail)
(wow, that's great. "it has features")
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==Entity Description==
==Entity Description==
A brush built entity with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality.
A [[Entity#Brush_entities|brush built entity]] with various features. Has replaced the obsolete [[func_wall]], [[func_illusionary]] and [[func_wall_toggle]] entities by adding more functionality.


==Keyvalues==
==Keyvalues==

Revision as of 17:31, 19 February 2007

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Entity Description

A brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities by adding more functionality.

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.
  • excludednpc
<target_destination> If an NPC classname (i.e. npc_zombie) is specified here, NPCs of that type won't collide with these brushes.
<boolean> If set, then the excluded NPC class will consider this brush solid, and all other NPC classes will consider it non-solid.

Flags

  • 2 : Ignore player +USE

Inputs

Outputs