Template:Hl1 kv zhlt: Difference between revisions
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Note:This is for visible brush entities. For non-rendered brush entities, use {{hl1 kv zhlt invisible}}.
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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* Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT. | * Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT. | ||
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<onlyinclude>{{KV|Minimum light level|intn=_minlight|float|Range 0-2.}} | <onlyinclude>{{KV|Minimum light level|intn=_minlight|float|Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.}} | ||
{{expand|title=[[ZHLT]] family| | {{expand|title=[[ZHLT]] family| | ||
{{KV|ZHLT Light Flags (ZHLT 2.2+)|intn=zhlt_lightflags|flags| | {{KV|ZHLT Light Flags (ZHLT 2.2+)|intn=zhlt_lightflags|flags| | ||
Latest revision as of 15:31, 10 November 2025
Todo:
- There are a few missing KVs….
- ericw-tools KVs which apply here; put it in an {{expand}} box like the ZHLT one here.
- Don't bother documenting _switchableshadow; this doesn't work in most games, unlike VHLT's light_shadow, since usually only lights can change lightstyles.
- Parameter to hide KVs which don't work on func_detail and func_group in the ZHLT family. This should also hide the initial _minlight and add a _minlight in the ericw-tools section, since _minlight doesn't work on those entities in ZHLT's family, but does in EWT.
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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