Template:WeaponSpawnL4D/en: Difference between revisions
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(Alternative way to reorder and optimize) |
(Added custom_image and isammo parameters) |
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{{#if: {{{custom_image}}}||{{WeaponSpawnL4D/image}}}} | |||
{{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | {{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | ||
{{This is a|model entity|name=weapon_{{{weapon}}}_spawn | {{This is a|model entity|name=weapon_{{{weapon}}}_spawn | ||
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__NOTOC__ | __NOTOC__ | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}}<!-- | ||
-->{{#if: {{{isammo}}}|<nowiki/><!-- to preserve this newline --> | |||
{{KV Model|default model=models/props/terror/ammo_stack.mdl}} | |||
|}} | |||
{{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | {{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | ||
-->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- | -->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | ||
{{{keyvalues_add}}}}}<!-- | {{{keyvalues_add}}}}}<!-- | ||
Revision as of 19:07, 13 November 2025
| ??? |
weapon_{{{weapon}}}_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}}
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model is specified, it defaults tomodels/props/terror/ammo_stack.mdl.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
{{{keyvalues_add}}}
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]
See Also
{{{seealso_add}}}
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]