$layertint1: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
{{CSGO topicon}}  | |||
{{LanguageBar}}  | {{LanguageBar}}  | ||
Latest revision as of 10:49, 23 August 2025
$layertint1  is a   material shader parameter for the WorldVertexTransition shader available in 
 Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.
Parameters and Effects
The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer