User:PavelCheloveckov: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
<div style="width:600px; background:#1a1a1a; color:#ffffff; font-size:14px; border:2px solid #f7921e; float:right; margin-left:20px; margin-bottom:20px; border-radius:12px; overflow:hidden;"> | |||
{| style="width:100%; border-collapse:collapse;" | |||
|- | |- | ||
! colspan="2" style="text-align:center; font-size:18px; background:#1a1a1a; color:#f7921e; padding:10px;" | '''PavelCheloveckov''' [[File:HL2_logo.png|20px|link=Half-Life_2|alt=HL2]] [[File:Portal_logo.png|20px|link=Portal|alt=Portal]] | ! colspan="2" style="text-align:center; font-size:18px; background:#1a1a1a; color:#f7921e; padding:10px;" | '''PavelCheloveckov''' [[File:HL2_logo.png|20px|link=Half-Life_2|alt=HL2]] [[File:Portal_logo.png|20px|link=Portal|alt=Portal]] | ||
Line 34: | Line 36: | ||
| Alte DIN 1451 Mittelschrift | | Alte DIN 1451 Mittelschrift | ||
|} | |} | ||
</div> | |||
== PavelCheloveckov == | == PavelCheloveckov == |
Revision as of 01:27, 27 July 2025
PavelCheloveckov
PavelCheloveckov is an independent mod developer working with the Source, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of KLG Studio, a small team aimed at developing mods and Source-based content.
Projects
- Freeman Journey – a single-player total conversion mod for Half-Life 2 with custom maps, fully reworked HUD (VGUI), original storyline, and new gameplay features.
- Portal: Lost Episode – an experimental mod based on the Portal game, featuring puzzle-driven gameplay with alternative story elements and custom aesthetics.
Skills
- Level design in Hammer
- Custom HUD development (VGUI)
- Font integration using OTF/TTF
- Ambient sound design
- I/O entity logic scripting
- Custom UI and menu design
- Working with Source SDK 2013
Tools Used
Notes
Pavel is currently working on expanding his Source knowledge by experimenting with HUD/UI redesign and deeper mod scripting. He is also active in the Fandom community and documents his projects on various wikis.