Misc dead hev (Black Mesa): Difference between revisions
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Tip:If you want to prevent this entity from giving the player charge or to give a different amount from the standard value, run the
Note:Model
Bug:
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(If you do not speak English fluently, PLEASE use grammarly to check your English grammar!) |
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{{TabsBar|main=Monster hevsuit dead}} | {{TabsBar|main=Monster hevsuit dead}} | ||
{{this is a|model entity|name=misc_dead_hev|game=Black Mesa}} | {{this is a|model entity|name=misc_dead_hev|game=Black Mesa}} | ||
[[File:misc_dead_hev_jpg.jpg | 500px | right ]] | [[File:misc_dead_hev_jpg.jpg | 500px | right ]] It is a dead [[item_suit|HEV]] scientist. The suit will periodically flash a light and play a sound, attracting the player, then giving the player's suit charge when they make contact with it. | ||
{{tip|If you | {{tip|If you want to prevent this entity from giving the player charge or to give a different amount from the standard value, run the <code>sk_dead_hev_battery_value ##</code>, with whatever value you would like, or 0 to disable.}} | ||
{{note| | {{note|Model <code>hev_male_xen</code> has skins that change the text for sign on the back (the text is names of the game developers).}} | ||
{{bug|hidetested=1|{{clr}} | {{bug|hidetested=1|{{clr}} | ||
* Ragdoll's gibs | * Ragdoll's gibs do not gib before save load since the first [[Steam]] version. {{Todo|what does this even mean?}} | ||
* Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. | * Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Happens in singleplayer and multiplayer. | ||
* Crowbar's raycast skip/ignore server side ragdolls since the first [[Steam]] version. | * Crowbar's raycast skip/ignore server side ragdolls since the first [[Steam]] version. | ||
* In multiplayer of {{bms|4}}, ragdolls does not create hole decals and blood from bullets if <code>[4] Debris</code> spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays. | * In multiplayer of {{bms|4}}, ragdolls does not create hole decals and blood from bullets if <code>[4] Debris</code> spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays. | ||
* Tripmines | * Tripmines do not gib ragdolls. | ||
* The ping sprite often | * The ping sprite often renders through world geometry and the model if a dead scientist [[item_suit|HEV]] is visible in the [[PVS]].}} | ||
==Keyvalues== | ==Keyvalues== |
Latest revision as of 12:57, 5 July 2025
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CMiscDeadHEV |
misc_dead_hev
is a model entity available in Black Mesa.
It is a dead HEV scientist. The suit will periodically flash a light and play a sound, attracting the player, then giving the player's suit charge when they make contact with it.

sk_dead_hev_battery_value ##
, with whatever value you would like, or 0 to disable.
hev_male_xen
has skins that change the text for sign on the back (the text is names of the game developers).
- Ragdoll's gibs do not gib before save load since the first Steam version. Todo: what does this even mean?
- Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Happens in singleplayer and multiplayer.
- Crowbar's raycast skip/ignore server side ragdolls since the first Steam version.
- In multiplayer of
Black Mesa, ragdolls does not create hole decals and blood from bullets if
[4] Debris
spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays. - Tripmines do not gib ragdolls.
- The ping sprite often renders through world geometry and the model if a dead scientist HEV is visible in the PVS.
Keyvalues
- Health (health) <integer>
- The amount of damage the ragdoll takes before gibbing.
- Character Manifest Mimic Name (MimicName) <string> !FGD
- Choose a name or a classname from the character manifest to dress the ragdoll.
- Ping Sprite/Glow Color (spritecolor) <color255>
- The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.
- Ping Light Radius (lightradius) <integer>
- The radius at which the ping sprite will never be displayed.
- Ping Light Attachment Name (attachmentname) <string>
- Defines attachment in which ping sprite will appear.
- Ping Light Color (lightcolor) <color255>
- Ping light color.
Bug:Doesn't work.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_dead_hev_battery_value | 25 | Integer number | Amount of charge that will get player on dead scientist HEV touch. |