Trigger tractorbeam: Difference between revisions
		
		
		
		
		
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 Warning:This entity will crash the game if manually created in Hammer!
Warning:This entity will crash the game if manually created in Hammer!
		
	
|  (grammar, removed stub because... theres really nothing more to add) |  (Documented setvelocitylimittime) | ||
| Line 4: | Line 4: | ||
| {{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} | ||
| ==Inputs== | |||
| {{I|setvelocitylimittime|Set the velocity limit of objects in the beam. |param=float}} | |||
Revision as of 19:02, 15 August 2025

 

trigger_tractorbeam  is a   brush entity  available in  Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 Warning:This entity will crash the game if manually created in Hammer!
Warning:This entity will crash the game if manually created in Hammer!Inputs
- setvelocitylimittime <float>
- Set the velocity limit of objects in the beam.























