Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
(Added FGD Code from L4D base.fgd for other games that include it) |
SirYodaJedi (talk | contribs) (→FGD Code: inherit trigger baseclass) |
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== FGD Code == | == FGD Code == | ||
<pre>@SolidClass base( | <pre>@SolidClass base(Trigger) = trigger_tonemap : "Changes tonemap controllers for players touching the trigger." | ||
[ | [ | ||
TonemapName(target_destination) : "Tonemap Name" : : "The name of the tonemap controller entity associated with this trigger." | TonemapName(target_destination) : "Tonemap Name" : : "The name of the tonemap controller entity associated with this trigger." |
Revision as of 10:44, 13 June 2025
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CTonemapTrigger |
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trigger_tonemap
is a brush entity available in all Source games since
Left 4 Dead. (also in
)
Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.
FGD Code
@SolidClass base(Trigger) = trigger_tonemap : "Changes tonemap controllers for players touching the trigger." [ TonemapName(target_destination) : "Tonemap Name" : : "The name of the tonemap controller entity associated with this trigger." ]