Team Fortress 2/Building Respawn Rooms: Difference between revisions
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[[File:Bspsource exe.png|left|300px|caption|window when running bspsource]][[File:Bspsrc_bspformat.png|300px|caption|Set the bsp format to Team Fortress 2.]] | [[File:Bspsource exe.png|left|300px|caption|window when running bspsource]][[File:Bspsrc_bspformat.png|300px|caption|Set the bsp format to Team Fortress 2.]] | ||
{{note|Files converted from BSP to VMF using bspsrc may not run properly in Hammer++. In simple terms, the standard Hammer is more forgiving, while Hammer++ is stricter and more precise. Hammer tends to ignore certain data losses that occur during the BSP-to-VMF conversion process, but Hammer++ does not. files that open just fine in Hammer might produce errors or fail to open in Hammer++. If Hammer++ refuses to open a file, try using a different converter instead of bspsrc, or open the file in Hammer first, save it, and then try opening it in Hammer++.}} | |||
{{clr}} | {{clr}} | ||
== Open In Hammer editor == | == Open In Hammer editor == | ||
{{note|If there are {{code|non-ASCII}} characters (e.g. Korean, Japanese, Chinese) in the map file path, Hammer++ will crash. If you have already opened a file in a path that contains {{code|non-ASCII}} characters, you can check the broken font by checking {{code|recentfile}} in {{code|bin/x64/hammerplusplus/hammerplusplus_settings.ini}}. Delete those elements and run hammer++ again.}} | {{note|If there are {{code|non-ASCII}} characters (e.g. Korean, Japanese, Chinese) in the map file path, Hammer++ will crash. If you have already opened a file in a path that contains {{code|non-ASCII}} characters, you can check the broken font by checking {{code|recentfile}} in {{code|bin/x64/hammerplusplus/hammerplusplus_settings.ini}}. Delete those elements and run hammer++ again.}} |
Revision as of 08:28, 27 May 2025
Warning: Display title "Building Respawn Room" overrides earlier display title "Building Respawn Rooms".
Let's learn how to view works created by other users on hammer.
Operate BSPSRC
bspsrc is a converter bsp files with vmf that can be modified in hammer.
Download the file in this link that matches your operating system, unzip it, and run bspsrc.bat.
Before decompile, set BSP format to Team Fortress 2. This will make opening vmf files with Hammer less error prone. Then You can input a bsp file via 'add' and convert it to a vmf file via 'decompile'.

Open In Hammer editor

In this article, we’re going to get some idea the spawn room and regenerating supply. Let's start by opening the vmf file in Hammer.
Visgroups
The VisGroup feature allows mappers to inspect and edit maps more easily by hiding unnecessary elements.
It lets you group objects together and toggle their visibility in the viewport for better control and organization.
For analyzing a map, it’s recommended to enable only Point Entities, Brush Entities, and Game Logic in the VisGroup panel.
'show' button in visgroup panel toggles the effect of temporarily checking all elements. Pressing 'show' again will cause only the originally checked elements to appear in the viewport.
Use VisGroups to help identify and isolate objects in a complex map.

Find Entities
Respawn Room
Regenerate Supply
