Item snark grenade: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
[[File: snarknest bms.png | right | 150px]]
[[File: snarknest bms.png | right | 150px]]
{{this is a|model entity|name=item_snark_grenade|game=Black Mesa}} It's a snark nest that destroys itself and leaves [[npc_snark|snarks]] when it touches a surface. Used by {{ent|npc_alien_grunt_elite}} as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using {{ent|point_template}}. All inputs and outputs are same as [[CBaseAnimating]].
{{this is a|model entity|name=item_snark_grenade|game=Black Mesa}} It's a snark nest that destroys itself and leaves [[npc_snark|snarks]] when it touches a surface. Used by {{ent|npc_alien_grunt_elite}} as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using {{ent|point_template}}.
 
{{bug|hidetested=1|Appeared snarks may stuck in air if was spawned at {{ent|player}} or any other dynamic object (an [[NPC]], etc). Snarks in this state are undefeatable (also can't bite) until the countdown finished.}}
 
 
 
 
 
 
{{CDA|CItem_WeaponSnark|CBaseAnimating|CBaseEntity|}}
 
 
 
 


Represented by class <code>CItem_WeaponSnark</code>.


{{bug|hidetested=1|Appeared snarks may stuck in air if was spawned at {{ent|player}} or any other dynamic object (an [[NPC]], etc). Snarks in this state are undefeatable (also can't bite) until the countdown finished.}}


==See Also==
==See Also==

Latest revision as of 11:55, 26 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Snarknest bms.png

item_snark_grenade is a model entity available in Black Mesa Black Mesa. It's a snark nest that destroys itself and leaves snarks when it touches a surface. Used by npc_alien_grunt_elite as a grenade. The amount of snarks is 5 (hardcoded). Can be placed in a map, so you can create traps using point_template.

Icon-Bug.pngBug:Appeared snarks may stuck in air if was spawned at player or any other dynamic object (an NPC, etc). Snarks in this state are undefeatable (also can't bite) until the countdown finished.




C++ Class hierarchy
CItem_WeaponSnark
CBaseAnimating
CBaseEntity




See Also