Grenade energy large: Difference between revisions
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Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Bug:Has a collision.
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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{{ent not in fgd|nolink=1|because=it wasn't supposed to be used via {{hammer|4}} by the developers. You still can use it for your map or mod, just add required code to the FGD}} | {{ent not in fgd|nolink=1|because=it wasn't supposed to be used via {{hammer|4}} by the developers. You still can use it for your map or mod, just add required code to the FGD}} | ||
[[File:Grenade_energy_large.jpg|300px|right]] | [[File:Grenade_energy_large.jpg|300px|right]] | ||
{{code|grenade_energy_large}} is a [[ | {{code|grenade_energy_large}} is a [[model entity]] available in {{bms12|4}}. This is large energy sphere which can deal electric damage. Supposed to be used by {{ent|npc_alien_controller}} and should probably be generated by the head, but alien controller in this version of the game using only main attack with [[Grenade energy|small energy spheres]]. Most inputs and outputs are same as [[CBaseAnimating]]. | ||
{{todo|What entity name used for [[Steam]] versions of the game ?}} | {{todo|What entity name used for [[Steam]] versions of the game ?}} |
Latest revision as of 07:51, 12 August 2025

grenade_energy_large is a model entity available in Black Mesa (mod). This is large energy sphere which can deal electric damage. Supposed to be used by npc_alien_controller and should probably be generated by the head, but alien controller in this version of the game using only main attack with small energy spheres. Most inputs and outputs are same as CBaseAnimating.
Todo: What entity name used for Steam versions of the game ?


Inputs
- SetTarget <string >
- Fired once when spawned. Firing this again input will not change target.
- StopHoming <void>
- Stops homing.
- StartHoming <void>
- Enables homing.
- SetTimer <float >
- Sets amount of time before detonate.
- Detonate <void>
- Detonates the energy sphere.
- SetThrower <void>
- Fired by this entity when spawned. Doesn't do anything.
Outputs
- OnDetonate <void>
- Fired by this entity when detonated.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_energy_large_dmg | 25 | Float | Amount of damage from this entity. |
sk_grenade_energy_large_dmg_radius | 128 | Float | Range of for damage from this entity. |
sk_grenade_energy_large_airspeed | 450 | Float | Speed of this entity. |
sk_grenade_energy_large_precision | 0.1 | Float | Affects homing to the target. 0.1 will make it impossible to dodge even with noclip. ![]() |