Tf weapon club: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Classifying as model entity)
No edit summary
 
Line 1: Line 1:
{{stub}}
{{stub}}
{{CD|CTFClub|file1=tf_weapon_club.cpp}}
{{this is a|model entity|game=Team Fortress 2|name=tf_weapon_club}}
{{this is a|model entity|game=Team Fortress 2|name=tf_weapon_club}}


tf_weapon_club is the base for all sniper melees. This arsenal of sniper melees consists of the [http://wiki.teamfortress.com/wiki/Kukri Kukri], [http://wiki.teamfortress.com/wiki/Conscientious_Objector Conscientious Objector], [http://wiki.teamfortress.com/wiki/Saxxy Saxxy], [http://wiki.teamfortress.com/wiki/Tribalman%27s_Shiv Tribalman's Shiv], [http://wiki.teamfortress.com/wiki/Bushwacka Bushwacka], and [http://wiki.teamfortress.com/wiki/Shahanshah Shahanshah]. The weapon, if created by "ent_create tf_weapon_club" appears invisible like any other weapon.
'''tf_weapon_club''' is the base for all Sniper melee weapons. This arsenal consists of the [http://wiki.teamfortress.com/wiki/Kukri Kukri], [http://wiki.teamfortress.com/wiki/Conscientious_Objector Conscientious Objector], [http://wiki.teamfortress.com/wiki/Saxxy Saxxy], [http://wiki.teamfortress.com/wiki/Tribalman%27s_Shiv Tribalman's Shiv], [http://wiki.teamfortress.com/wiki/Bushwacka Bushwacka], and [http://wiki.teamfortress.com/wiki/Shahanshah Shahanshah]. The weapon, if created via <code>ent_create</code> appears invisible like any other weapon.


==Keyvalues==
==Keyvalues==

Latest revision as of 03:38, 10 October 2025

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CTFClub
CTFWeaponBaseMelee
CTFWeaponBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ tf_weapon_club.cpp

tf_weapon_club is a model entity available in Team Fortress 2 Team Fortress 2.

tf_weapon_club is the base for all Sniper melee weapons. This arsenal consists of the Kukri, Conscientious Objector, Saxxy, Tribalman's Shiv, Bushwacka, and Shahanshah. The weapon, if created via ent_create appears invisible like any other weapon.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs