Item ammo ar2 large: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
{{CD|CItem_LargeBoxLRounds|file1=item_ammo.cpp}}  | {{CD|CItem_LargeBoxLRounds|file1=item_ammo.cpp}}  | ||
[[File: item_ammo_ar2.png | right | 300px]]  | [[File: item_ammo_ar2.png | right | 300px]]  | ||
{{this is a|model entity|game=Half-Life 2  | {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2_large}} It's a ''large'' magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.  | ||
{{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}}  | {{note | The <code>item_ammo_ar2_large</code> looks exactly identical to the [[item_ammo_ar2]] entity.}}  | ||
__NOTOC__  | __NOTOC__  | ||
Latest revision as of 16:16, 1 June 2025
| CItem_LargeBoxLRounds | 
item_ammo_ar2_large  is a   model entity  available in 
 Half-Life 2 series. It's a large magazine of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
item_ammo_ar2_large looks exactly identical to the item_ammo_ar2 entity.Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.