Item healthvial (Half-Life: Source): Difference between revisions
Jump to navigation
Jump to search
Note:This entity is not used in any official map.
(probably should be specified? or maybe 'half life 2 series' style template made) Tag: Reverted |
SirYodaJedi (talk | contribs) (Specified on Category:Half-Life: Source entities page; idk if it's worth making a separate series template, but feel free to discuss on a talk page.) Tag: Manual revert |
||
Line 3: | Line 3: | ||
[[File: item_healthvial.png | thumb | 150px | Since this entity didn't exist in {{hl1|2}}, it uses the same model as {{hl2|2}} in {{hls|2}}.]] | [[File: item_healthvial.png | thumb | 150px | Since this entity didn't exist in {{hl1|2}}, it uses the same model as {{hl2|2}} in {{hls|2}}.]] | ||
{{stub}} | {{stub}} | ||
{{this is a|point entity|name=item_healthvial|game=Half-Life | {{this is a|point entity|name=item_healthvial|game=Half-Life: Source}} | ||
{{note|This entity is not used in any official map.}} | {{note|This entity is not used in any official map.}} | ||
Revision as of 13:55, 12 May 2025
![]() |
---|
CHealthVial |
![]() |

Since this entity didn't exist in
Half-Life, it uses the same model as
Half-Life 2 in
Half-Life: Source.



item_healthvial
is a point entity available in Half-Life: Source.

Console variables/commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthvial | 0 | Float | Amount of health to restore. This amount is unaffected by difficulty settings. ![]() |