Multi manager (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict; use logic_relay instead.
(this can still specify <targetname> = delay keyvals and it uses the entity after the given delay, still few cases of such use in hls maps) |
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Line 11: | Line 11: | ||
{{KV|Wait|intn=wait|float|deprecated=1|Unused.}} | {{KV|Wait|intn=wait|float|deprecated=1|Unused.}} | ||
{{KV|<Any other entity's [[targetname]]>|float|intn=0|The entity targetnames to be used by this <code>multi_manager</code>. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist. | {{KV|<Any other entity's [[targetname]]>|float|intn=0|The entity targetnames to be used by this <code>multi_manager</code>. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist. | ||
:{{note|These keyvalues must be added manually without smart edit.}}}} | :{{note|These keyvalues must be added manually without smart edit.}} | ||
:{{note|Almost all uses of multi_manager in {{hls}} were converted to use OnTrigger.}} | |||
}} | |||
== Inputs == | == Inputs == |
Revision as of 12:09, 12 May 2025


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CMultiManager |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager
is a point entity available in Half-Life: Source and
Half-Life Deathmatch: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in
Source.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused.
- <Any other entity's targetname> <float>
- The entity targetnames to be used by this
multi_manager
. The key is the targetname of another entity, and the value is the delay in seconds. Up to 16 targets in the queue can exist. Note:These keyvalues must be added manually without smart edit.
Inputs
- Trigger <void>
- Use <void>
- Fires this entity's OnTrigger output and also uses specified targets with their specified delays.
Outputs
- OnTrigger
- !activator = activator of Trigger input
!caller = this entity
Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]