World items: Difference between revisions
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Note:Only used in
Half-Life: Source maps
SirYodaJedi (talk | contribs) (Is this list really necessary? Just decompile the maps.) |
(nothing else to put here anyway so at least you get to play with drawcross command) |
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{{ | {{TabsBar|main=world_items}} | ||
{{Ent not in fgd|nolink=1|because=it is almost useless}} | {{Ent not in fgd|nolink=1|because=it is almost useless}} | ||
{{obsolete}} | {{obsolete}} | ||
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{{note|Only used in {{hls|2}} maps | {{note|Only used in {{hls|2}} maps | ||
:{{expand|title= | :{{expand|title=Locations| | ||
::c1a0d - 1x battery (see position by using {{cmd|drawcross|-3316 1478 -250}}) | ::c1a0d - 1x battery (see position by using {{cmd|drawcross|-3316 1478 -250}}) | ||
::c1a1a - 2x battery (<code>drawcross 600 2196 -816</code>) | ::c1a1a - 2x battery (<code>drawcross 600 2196 -816</code>) |
Revision as of 10:43, 12 May 2025


This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CWorldItem |
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world_items
is a point entity available in all Source games. A leftover from GoldSrc. This entity spawns a specific item at its origin. Probably left in so that porting
maps to
is simpler and doesn't need much changes and is left-over since.


Locations - c1a0d - 1x battery (see position by using drawcross -3316 1478 -250)
- c1a1a - 2x battery (
drawcross 600 2196 -816
) - c1a2a - 1x battery (
drawcross 330 -348 -220
) - c1a2c - 2x battery (
drawcross -1200 -1290 -205; drawcross -1692 -1692 -130
) - c2a5 - 1x battery (
drawcross -280 -1064 -1214
) - c2a5b - 1x battery (
drawcross 784 -1176 90
) - c3a2d - 3x suit (
drawcross 1056 -176 -224; drawcross 1184 -176 -224; drawcross 1312 -176 -224
) - t0a0b1 - 5x battery (
drawcross 764 776 -80; drawcross 764 744 -80; drawcross 1012 1164 -120; drawcross 752 1388 -120; drawcross 500 1600 -120
)
Keyvalues
- type (type) <integer choices>
- Type of item to spawn.
- 44: Battery (item_battery)
- 45: Suit (item_suit)
Note:To appear, entity from this list must be present in your game.
Note:The spawned entity will inherit this entity's targetname, target and spawnflags and the world_items is removed afterwards.
Warning:It's removed inside its Spawn function using UTIL_RemoveImmediate which causes a crash if trying to spawn it via ent_create or SpawnEntityFromTable vscript function. SpawnEntityGroupFromTable can still spawn it and if entity script is provided it won't run the OnPostSpawn hook.