Trigger tractorbeam: Difference between revisions
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Warning:This entity will crash the game if manually created in Hammer!
Le Glaconus (talk | contribs) m (fixed broken formatting) |
(grammar, removed stub because... theres really nothing more to add) |
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{{LanguageBar|title = trigger_tractorbeam}} | {{LanguageBar|title = trigger_tractorbeam}} | ||
{{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present}} | {{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present.}} | ||
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} | {{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} It is a trigger that is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | ||
It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | |||
{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} | ||
Revision as of 11:55, 2 July 2025



trigger_tractorbeam
is a brush entity available in Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
