Trigger tractorbeam: Difference between revisions

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m (fixed broken formatting)
(grammar, removed stub because... theres really nothing more to add)
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{{LanguageBar|title = trigger_tractorbeam}}
{{LanguageBar|title = trigger_tractorbeam}}
{{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present}}
{{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present.}}
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}}
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} It is a trigger that is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 
It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.


{{warning|This entity will crash the game if manually created in Hammer!}}
{{warning|This entity will crash the game if manually created in Hammer!}}
{{Stub}}

Revision as of 11:55, 2 July 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it crashes the game when other necessary entities are not present..

trigger_tractorbeam is a brush entity available in Portal 2 Portal 2. It is a trigger that is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Warning.pngWarning:This entity will crash the game if manually created in Hammer!