Speaker (GoldSrc): Difference between revisions
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{{tabsBar|main=Speaker}} | {{tabsBar|main=Speaker}} | ||
{{CD|CSpeaker|goldsrc=1|file1=1}} | {{CD|CSpeaker|goldsrc=1|file1=1}} | ||
{{this is a|point entity|name=speaker| | {{this is a|point entity|name=speaker|engine=GoldSrc}} | ||
Creates a public announcement system that randomly plays announcements from the [[sentences.txt]] file. Can also be used for randomized ambience using sentences. | Creates a public announcement system that randomly plays announcements from the [[sentences.txt]] file. Can also be used for randomized ambience using sentences. |
Latest revision as of 22:50, 10 May 2025
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CSpeaker |
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speaker
is a point entity available in all GoldSrc games.
Creates a public announcement system that randomly plays announcements from the sentences.txt file. Can also be used for randomized ambience using sentences.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Targeting the speaker turns it on and off.
- Sentence Group Name (message) <string>
- The sentence group to randomly select sentences from. If prefixed with !, then it will be a specific sentence every time.
- Volume (10 = loudest) (health) <integer>
- Sound Volume for the public announcement.
- Announcement Presets (preset) <choices>
# | Name | Description |
---|---|---|
0 | None | Use Sentence Group Name |
1 | C1A0 Announcer | Anomalous Materials: Sector C elevator lobby (Pre-disaster) |
2 | C1A1 Announcer | Unforeseen Consequences: Sector C elevator lobby (Post-disaster) |
3 | C1A2 Announcer | Office Complex: Sector D Administration (unused) |
4 | C1A3 Announcer | "We've Got Hostiles!": Sector D High Security Materials Storage |
5 | C1A4 Announcer | Blast Pit: Silo D Experimental Propulsion Laboratory (unused) |
6 | C2A1 Announcer | Power Up: Sector E Track Control (unused) |
7 | C2A2 Announcer | On A Rail: Silo E Launch Control (unused) |
// 8 | C2A3 Announcer | Apprehension (silent and unused) |
9 | C2A4 Announcer | Residue Processing & Questionable Ethics (unused) |
// 10 | C2A5 Announcer | Surface Tension (silent and unused) |
11 | C3A1 Announcer | "Forget About Freeman!" (unused) |
12 | C3A2 Announcer | Lambda Core: Lambda Complex |
Flags
- Start Silent : [1]