Template talk:PreservedEnt: Difference between revisions
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:::A unique icon (and color?) would be great for its recognition value. I already like the recycle symbol. --[[User:Popcorn|popcorn]] ([[User talk:Popcorn|talk]]) 18:27, 2 May 2025 (PDT) | :::A unique icon (and color?) would be great for its recognition value. I already like the recycle symbol. --[[User:Popcorn|popcorn]] ([[User talk:Popcorn|talk]]) 18:27, 2 May 2025 (PDT) | ||
::::Seems to look fine [[terror_gamerules]] --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 01:43, 4 May 2025 (PDT) | ::::Seems to look fine [[terror_gamerules]] --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 01:43, 4 May 2025 (PDT) | ||
== probably not worth mentioning == | |||
Not sure if it's worth mentioning if non-existent entity is preserved in some game. I removed some of those occurences from [[Template:PreservedEnt/switch]] like for example [[info_node]]s and func_buyzone being preserved in l4d2 because those entities are not present in l4d2. Probably looks more confusing and it's not really too useful information --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 07:55, 4 May 2025 (PDT) |
Revision as of 07:55, 4 May 2025
change to notice at the top ?

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.
This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.
Something like this would probably be better with a S_PreserveEnts#Behavior issues that come with it instead of listing it on every page. Not sure about the icon though I just took the one from {{Important}} notice. --Nescius (talk) 08:45, 2 May 2025 (PDT)
- Sure. I suppose we could just have the currently listed caveats on the s_PreserveEnts page? Not sure why they aren't already. If you want a unique icon, something along the lines of this could probably work, or perhaps a recycle ♻️ symbol.
— SirYodaJedi (talk) 10:50, 2 May 2025 (PDT)
probably not worth mentioning
Not sure if it's worth mentioning if non-existent entity is preserved in some game. I removed some of those occurences from Template:PreservedEnt/switch like for example info_nodes and func_buyzone being preserved in l4d2 because those entities are not present in l4d2. Probably looks more confusing and it's not really too useful information --Nescius (talk) 07:55, 4 May 2025 (PDT)