Trigger teleport (GoldSrc): Difference between revisions
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Note:target acts as the teleport destination, in addition to being triggered when the teleport occurs.
Note:Yes, these first two flags are double-defined in
, and do both their
behavior and their
behavior. This means unexpected results may occur if they are enabled.
SirYodaJedi (talk | contribs) (→Flags) |
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{{this is a|brush entity|name=trigger_teleport|engine=GoldSrc}} This entity teleports entities that touch its volume. | {{this is a|brush entity|name=trigger_teleport|engine=GoldSrc}} This entity teleports entities that touch its volume. | ||
In some games, such as {{dmc|2}}, players and monsters who are within the teleport destination get telefragged. | |||
== Key Values == | == Key Values == | ||
{{note|{{mono|target}} acts as the teleport destination, in addition to being triggered when the teleport occurs.}} | |||
{{Hl1 kv trigger}} | {{Hl1 kv trigger}} | ||
| Line 22: | Line 24: | ||
{{fl|4|Pushables}} | {{fl|4|Pushables}} | ||
{{hl1 Appearflags}} | {{hl1 Appearflags}} | ||
== See also == | |||
* {{ent|teledeath|engine=goldsrc}} - Entity which handles telefragging | |||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Revision as of 12:49, 29 April 2025
trigger_teleport is a brush entity available in all
GoldSrc games. This entity teleports entities that touch its volume.
In some games, such as
Deathmatch Classic, players and monsters who are within the teleport destination get telefragged.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Target Path (netname) <targetname> (not in
) - Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Message (set sound too!) (message) <string>
- Message to be shown.
|
TFButtonCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
|
Flags
- No clients : [2]
- Pushables : [4]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
See also
- teledeath - Entity which handles telefragging