Logical entity: Difference between revisions
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
== See also == | == See also == | ||
* [[ | * [[Point entity]] | ||
* [[Brush entity]] | |||
* [[Model entity]] | |||
* [[Your First Entity]] | * [[Your First Entity]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 09:20, 22 April 2025

This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Logical entity is a entity that has no visual component and whose position in the map doesn't affect its functionality in any way. Usually subclasses of CLogicalEntity but not always (for example logic_auto, logic_script, logic_choreographed_scene)