Template:O: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
|Fired in response to FireUser1 input}}
|Fired in response to FireUser1 input}}


{{O|OnGetValue
{{O|OnGetValue| activator = activator of GetValue input
| activator = activator of GetValue input
| caller = caller of GetValue input
| caller = caller of GetValue input
|Fired in response to the <code>GetValue</code> input; used when you don't want constant updates from the <code>OutValue</code> output.<br>If the Target Input's parameters is left empty, the math_counter's value is used. {{tip|Useful for entities such as: {{ent|logic_case}},{{ent|math_remap}},{{ent|logic_compare}}.}} |param=float}}
|Fired in response to the <code>GetValue</code> input; used when you don't want constant updates from the <code>OutValue</code> output.<br>If the Target Input's parameters is left empty, the math_counter's value is used. {{tip|Useful for entities such as: {{ent|logic_case}},{{ent|math_remap}},{{ent|logic_compare}}.}} |param=float}}

Revision as of 22:08, 21 April 2025

OnUser1

!activator = activator of FireUser1 input
!caller = same as !self
Fired in response to FireUser1 input


OnGetValue <float>
!activator = activator of GetValue input
!caller = caller of GetValue input
Fired in response to the GetValue input; used when you don't want constant updates from the OutValue output.
If the Target Input's parameters is left empty, the math_counter's value is used.
Tip.pngTip:Useful for entities such as: logic_case,math_remap,logic_compare.

See also

  • {{I}}