Env screeneffect: Difference between revisions
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Bug:Does not function in 
. [todo tested in ?]
Bug:Causes a memory leak in
by spamming garbage data to the console, do not use this entity for that game! [todo tested in ?]
m (→Inputs: Substituted IO templates) |
(position in the world irrelevant so it's logical entity) |
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Line 1: | Line 1: | ||
{{LanguageBar}} | |||
{{ | {{CD|CEnvScreenEffect|file1=env_screenoverlay.cpp}} | ||
{{This is a|logical entity|name=env_screeneffect}} It allows screenspace effects to be played on the player's view. | |||
{{bug|Does not function in {{tf2}}{{portal2}}.}} | {{bug|Does not function in {{tf2}}{{portal2}}.}} | ||
{{bug|Causes a memory leak in {{l4d2}} by spamming garbage data to the console, do not use this entity for that game!}} | {{bug|Causes a memory leak in {{l4d2}} by spamming garbage data to the console, do not use this entity for that game!}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Effect Type|intn=type|choices|Which effect to use. | {{KV|Effect Type|intn=type|choices|Which effect to use. | ||
Line 12: | Line 13: | ||
:*2: Groggy Vision}} | :*2: Groggy Vision}} | ||
==Inputs== | == Inputs == | ||
{{I|StartEffect|Start the effect with the duration in seconds as the passed parameter.|param=float}} | {{I|StartEffect|Start the effect with the duration in seconds as the passed parameter.|param=float}} | ||
{{I|StopEffect|Fade out the effect over the duration in seconds as the passed parameter.|param=float}} | {{I|StopEffect|Fade out the effect over the duration in seconds as the passed parameter.|param=float}} | ||
[[Category:GUI Entities]] | [[Category:GUI Entities]] |
Revision as of 04:28, 29 April 2025


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CEnvScreenEffect |
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env_screeneffect
is a logical entity available in all Source games. It allows screenspace effects to be played on the player's view.





Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Type (type) <choices>
- Which effect to use.
- 0: Advisor Stun
- 1: Intro Blur
- 2: Groggy Vision
Inputs
- StartEffect <float >
- Start the effect with the duration in seconds as the passed parameter.
- StopEffect <float >
- Fade out the effect over the duration in seconds as the passed parameter.