Template:KV Source 2 Transform: Difference between revisions

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(Fixed the internal names to how they are referenced in the map DMX source.)
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<onlyinclude>{{minititle|Source 2 Transform}}
<onlyinclude>{{minititle|Source 2 Transform}}
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}

Revision as of 23:44, 22 June 2025

Flag-white.pngEnglish (en)

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.