Weapon adrenaline spawn: Difference between revisions

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(Added "single" parameter)
 
Line 4: Line 4:
| class = CWeaponadrenalineSpawn
| class = CWeaponadrenalineSpawn
| l4d2only = 1
| l4d2only = 1
| single = 1
| description_add =  
| description_add =  
{{note|Will always spawn if placed over FINALE nav areas}}
{{Note|Will always spawn if placed over FINALE nav areas.}}
| seealso_add =  
| seealso_add =  
* {{ent|weapon_pain_pills_spawn}}
* {{ent|weapon_pain_pills_spawn}}
* {{ent|weapon_defibrillator_spawn}}
* {{ent|weapon_defibrillator_spawn}}
}}
}}

Latest revision as of 11:23, 1 November 2025

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models/w_models/weapons/w_eq_adrenaline.mdl
C++ Class hierarchy
CWeaponadrenalineSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_adrenaline_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for adrenaline.

Note.pngNote:Will always spawn if placed over FINALE nav areas.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)


Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See Also