Template:This is a/strings: Difference between revisions
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Note:The following languages do not support the new parameter {{{for the shader}}} which is located in "this is a" string:
No edit summary |
(Finished conjugation of main Spanish sentence, all that's left is the types) |
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|en = {{{this}}} {{{dx}}} {{#if:{{{plural|}}}|are {{{cut}}} {{{internal}}} {{{type}}}|is {{a or an|{{{cut}}} {{{internal}}} {{{type}}} }} }} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | |en = {{{this}}} {{{dx}}} {{#if:{{{plural|}}}|are {{{cut}}} {{{internal}}} {{{type}}}|is {{a or an|{{{cut}}} {{{internal}}} {{{type}}} }} }} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | ||
|eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | |eo = {{{this}}} {{{dx}}} estas {{{cut}}} {{{internal}}} {{{type}}} uzeblan en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | ||
|es = {{{this}}} {{{dx}}} {{#if:{{{plural|}}}|son|es un}} {{{type}}} {{{cut}}} {{{internal}}} disponible en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}} | |||
|es = {{{this}}} {{{dx}}}<!-- | |||
--> {{#if:{{{plural|}}} | |||
|1 = son | |||
|{{#switch:{{{type-param}}} | |||
|#default = es un | |||
|console variable | |||
|entity | |||
|point entity | |||
|mesh entity | |||
|path entity = es una | |||
}} | |||
}}<!-- | |||
--> {{{type}}} {{{cut}}} {{{internal}}}<!-- | |||
--> {{#if:{{{plural|}}}|disponibles|disponible}} en {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}} | |||
|fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | |fi = {{{this}}} {{{dx}}} on {{{cut}}} {{{internal}}} {{{type}}} saatavilla {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | ||
|hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. | |hr = {{{this}}} {{{dx}}} je {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} dostupan u {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}. |
Revision as of 15:40, 24 March 2025
Number of strings:27
Approximate status of translation:
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Approximate status of translation:















- {{{this}}} {{{dx}}} is a {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
- This
- cut
- internal
- console command
- console variable
- entity
- point entity
- brush entity
- mesh entity
- path entity
- QC command
- Pixel shader
- Vertex shader
- material shader parameter
- for the {{{shader}}} shader
- all {{{engine}}} games
- since {{{since}}}
- before {{{before}}}
- except {{{except}}}
- 1
- 1 and 2
- 1, 2, and 3
- 1, 2, 3, and 4
- 1, 2, 3, 4, and 5
- 1, 2, 3, 4, 5, and 6
- The necessary parameter {{{1}}} has not been specified.