$alphatest: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) |
SirYodaJedi (talk | contribs) |
||
| Line 39: | Line 39: | ||
|} | |} | ||
</div> | </div> | ||
Notice how the | Notice how the right circle, which has a sharp alpha channel, hardly changes. | ||
==See also== | ==See also== | ||
Revision as of 06:06, 10 March 2025
$alphatest is a material shader parameter available in all
Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless $allowalphatocoverage is also used. This effect is similar to $translucent, except that it can not be semi-opaque (without
banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
|---|---|
Notice how the right circle, which has a sharp alpha channel, hardly changes.