Env detail controller: Difference between revisions
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{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | {{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}} | ||
:{{warning|Changing these keyvalues in-game via [[AddOutput]] doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}} | :{{warning|Changing these keyvalues in-game via [[AddOutput]] doesn't seem to have any effect, only the initial values affect the detail fading (tested in {{l4d2}})}} | ||
== FGD Code == | |||
<source lang=cpp> | |||
@PointClass base(Angles) = env_detail_controller : "An entity that lets you control the fade distances for detail props." | |||
[ | |||
fademindist(float) : "Start Fade Dist/Pixels" : 400 : "Distance at which the prop starts to fade." | |||
fademaxdist(float) : "End Fade Dist/Pixels" : 1200 : "Maximum distance at which the prop is visible." | |||
] | |||
</source> | |||
== See also == | == See also == | ||
* {{ent|func_detail_blocker}} | * {{ent|func_detail_blocker}} |
Revision as of 20:16, 4 March 2025

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CEnvDetailController |
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env_detail_controller
is a point entity available in all Source games. It overrides the fade distances for all details sprites in the map.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
Warning:Changing these keyvalues in-game via AddOutput doesn't seem to have any effect, only the initial values affect the detail fading (tested in
)
FGD Code
@PointClass base(Angles) = env_detail_controller : "An entity that lets you control the fade distances for detail props."
[
fademindist(float) : "Start Fade Dist/Pixels" : 400 : "Distance at which the prop starts to fade."
fademaxdist(float) : "End Fade Dist/Pixels" : 1200 : "Maximum distance at which the prop is visible."
]