User:OktoBSD: Difference between revisions

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== {{String|en = Welcome to my personal page!}} ==
== {{String|en = Welcome}} ==
I'm doing mapping for {{Source|4|nt=1}}. At the moment I have designs for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of raitracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}}
I'm doing mapping for {{Source|4|nt=1}}. At the moment I have designs for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of raitracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}}



Revision as of 03:56, 21 January 2025

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OktoBSD


User SandboxUser Settings

Welcome

I'm doing mapping for Source Source Engine. At the moment I have designs for games such as Team Fortress 2 Team Fortress 2, Left 4 Dead 2 Left 4 Dead 2, Half-Life 2 Half-Life 2, as well as testing technologies of raitracing and selection of optimal parameters in the Portal with RTX Portal with RTX

Software

I'm currently mapping on an improved Hammer++ Hammer++ with the addition of TeamSpen's Hammer Addons TeamSpen's Hammer Addons. I also do commissions on Source Filmmaker Source Filmmaker. For texture editing, I use VTFEdit VTFEdit