Template:KV BmNewLightBase: Difference between revisions
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{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}} | {{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}} | ||
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity. | {{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity. | ||
{{Note|With 0 it will make the light disabled, including the effects. Doesn't affect shadows.}} | :{{Note|With 0 it will make the light disabled, including the effects. Doesn't affect shadows.}} | ||
}} | }} | ||
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | {{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units. | ||
{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | :{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | ||
{{note|Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.}} | :{{note|Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.}} | ||
{{important|Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.}} | :{{important|Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.}} | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=280px> | <gallery mode=packed heights=280px> | ||
File:range50.jpg| thumb | left | 510px | Range - 50 | File:range50.jpg| thumb | left | 510px | Range - 50 |
Revision as of 23:41, 17 January 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Note:Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples