Template:KV BmGodraysNormal: Difference between revisions
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Warning:You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message.
Note:Godrays are draw and process even with closed areaportals.
Note:You can't use black colors for ColorOuter, ColorInner and ColorRays.
MyGamepedia (talk | contribs) No edit summary |
m (Fixed broken Expand which didn't start on a new line. Indented Expand and removed its margin_left.) |
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*1: Enabled | *1: Enabled | ||
{{warning|You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message. | {{warning|You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message. | ||
{{expand| | {{expand|noborder=1|title=The error|1= | ||
<gallery mode=packed heights=180px> | <gallery mode=packed heights=180px> | ||
File:cRaysLimit.jpg| thumb | left | 510px | If you'll try to enable forty-first light point with enabled Godrays. | File:cRaysLimit.jpg | thumb | left | 510px | If you'll try to enable forty-first light point with enabled Godrays. | ||
</gallery> | </gallery> | ||
}} | }} | ||
}} | }} | ||
{{Note|Godrays are draw and process even with closed [[areaportals]].{{expand| | {{Note|Godrays are draw and process even with closed [[areaportals]]. | ||
{{expand|noborder=1|title=Example| | |||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:cRaysDraw.jpg| thumb | left | 510px | | File:cRaysDraw.jpg| thumb | left | 510px | | ||
Line 23: | Line 24: | ||
}} | }} | ||
{{KV|Density|intn=Density|float|Density controls the length of rays/volumetric shadows. 1.0 should work in 99% cases. Good values are 0.5-1.5. | {{KV|Density|intn=Density|float|Density controls the length of rays/volumetric shadows. 1.0 should work in 99% cases. Good values are 0.5-1.5. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:picture_density_1.jpg| thumb | left | 510px | 1.0 | File:picture_density_1.jpg| thumb | left | 510px | 1.0 | ||
Line 32: | Line 33: | ||
}} | }} | ||
{{KV|Weight|intn=Weight|float|Weight controls the intensity of volumetric shadow. Blocking of rays by geometry. Good values are 0.1-10. | {{KV|Weight|intn=Weight|float|Weight controls the intensity of volumetric shadow. Blocking of rays by geometry. Good values are 0.1-10. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:picture_weight_1.jpg| thumb | left | 510px | 1.0 | File:picture_weight_1.jpg| thumb | left | 510px | 1.0 | ||
Line 43: | Line 44: | ||
}} | }} | ||
{{KV|Exposure|intn=Exposure|float|Exposure controls the intensity of rays during blending pass with main scene. 2.0 is a good start. Good values are 1.0-10.0.}} | {{KV|Exposure|intn=Exposure|float|Exposure controls the intensity of rays during blending pass with main scene. 2.0 is a good start. Good values are 1.0-10.0.}} | ||
{{expand | :{{expand|title=Examples| | ||
<br> | <br> | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
Line 52: | Line 53: | ||
}} | }} | ||
{{KV|DistFactor|intn=DistFactor|float|DistFactor controls the falloff of rays/length. 1.0 is a good starting value increase or decrease in the increments of 0.1. 0.0 will make the rays dissappear only disk will be rendererd. | {{KV|DistFactor|intn=DistFactor|float|DistFactor controls the falloff of rays/length. 1.0 is a good starting value increase or decrease in the increments of 0.1. 0.0 will make the rays dissappear only disk will be rendererd. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:DistFactor05.jpg| thumb | left | 510px | 1.0 | File:DistFactor05.jpg| thumb | left | 510px | 1.0 | ||
Line 59: | Line 60: | ||
</gallery> | </gallery> | ||
}} | }} | ||
{{Note|Godrays doesn't look smooth if used big value here. The same for Exposure.{{expand| | {{Note|Godrays doesn't look smooth if used big value here. The same for Exposure. | ||
{{expand|noborder=1|title=Example| | |||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:DistFactorHightValue.jpg| thumb | left | 510px |9999 | File:DistFactorHightValue.jpg| thumb | left | 510px |9999 | ||
Line 66: | Line 68: | ||
}} | }} | ||
{{KV|ColorInner|intn=ColorInner|color255 + int|The RGB color and brightness of the inner circle. Colors and brightness must be between 0 and 255. | {{KV|ColorInner|intn=ColorInner|color255 + int|The RGB color and brightness of the inner circle. Colors and brightness must be between 0 and 255. | ||
{{expand | :{{expand|title=Examples| | ||
{{note|Rays is disabled on this picture (the colors are partially blending).}} | {{note|Rays is disabled on this picture (the colors are partially blending).}} | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
Line 76: | Line 78: | ||
}} | }} | ||
{{KV|ColorRays|intn=ColorRays|color255 + int|The RGB color and brightness of the rays. Colors and brightness must be between 0 and 255. | {{KV|ColorRays|intn=ColorRays|color255 + int|The RGB color and brightness of the rays. Colors and brightness must be between 0 and 255. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:ColorRays_000_255_000_255.jpg| thumb |0 255 0 255 | File:ColorRays_000_255_000_255.jpg| thumb |0 255 0 255 | ||
Line 85: | Line 87: | ||
}} | }} | ||
{{KV|ColorOuter|intn=ColorOuter|color255 + int|The RGB color and brightness of the outer circle. Colors and brightness must be between 0 and 255. | {{KV|ColorOuter|intn=ColorOuter|color255 + int|The RGB color and brightness of the outer circle. Colors and brightness must be between 0 and 255. | ||
{{expand | :{{expand|title=Examples| | ||
{{note|Rays is disabled on this picture (the colors are partially blending).}} | {{note|Rays is disabled on this picture (the colors are partially blending).}} | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
Line 96: | Line 98: | ||
}} | }} | ||
{{KV|DiskRadius|intn=DiskRadius|float|Radius of disk/circle of sun/point light in texturespace. 1.0 will be full screen, 0.5 is half screen, etc. 0 means don't render. | {{KV|DiskRadius|intn=DiskRadius|float|Radius of disk/circle of sun/point light in texturespace. 1.0 will be full screen, 0.5 is half screen, etc. 0 means don't render. | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:DiskRadius0point01.jpg| thumb |0.01 | File:DiskRadius0point01.jpg| thumb |0.01 | ||
Line 105: | Line 107: | ||
}} | }} | ||
{{KV|DiskInnerSizePercent|intn=DiskInnerSizePercent|float|Disk inner circle radius is DiskRadius * DiskInnerSizePercent. 0 means don't render. | {{KV|DiskInnerSizePercent|intn=DiskInnerSizePercent|float|Disk inner circle radius is DiskRadius * DiskInnerSizePercent. 0 means don't render. | ||
{{expand | :{{expand|title=Examples| | ||
{{note|Rays is disabled on this picture (for clarity).}} | {{note|Rays is disabled on this picture (for clarity).}} | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> |
Revision as of 22:54, 17 January 2025
- EnableGodRays (EnableGodRays) <choices>
- Sets godrays state on spawn, enabled or disabled.
- 0: Disabled
- 1: Enabled


|
- Density (Density) <float>
- Density controls the length of rays/volumetric shadows. 1.0 should work in 99% cases. Good values are 0.5-1.5.
Examples
- Weight (Weight) <float>
- Weight controls the intensity of volumetric shadow. Blocking of rays by geometry. Good values are 0.1-10.
Examples
- Decay (Decay) <float>
- Decay NOT being used.
Todo: Document what does it change.
- Exposure (Exposure) <float>
- Exposure controls the intensity of rays during blending pass with main scene. 2.0 is a good start. Good values are 1.0-10.0.
Examples
- DistFactor (DistFactor) <float>
- DistFactor controls the falloff of rays/length. 1.0 is a good starting value increase or decrease in the increments of 0.1. 0.0 will make the rays dissappear only disk will be rendererd.
Examples
- ColorInner (ColorInner) <color255 + int>
- The RGB color and brightness of the inner circle. Colors and brightness must be between 0 and 255.
Examples Note:Rays is disabled on this picture (the colors are partially blending).
- ColorRays (ColorRays) <color255 + int>
- The RGB color and brightness of the rays. Colors and brightness must be between 0 and 255.
Examples
- ColorOuter (ColorOuter) <color255 + int>
- The RGB color and brightness of the outer circle. Colors and brightness must be between 0 and 255.
Examples Note:Rays is disabled on this picture (the colors are partially blending).

- DiskRadius (DiskRadius) <float>
- Radius of disk/circle of sun/point light in texturespace. 1.0 will be full screen, 0.5 is half screen, etc. 0 means don't render.
Examples
- DiskInnerSizePercent (DiskInnerSizePercent) <float>
- Disk inner circle radius is DiskRadius * DiskInnerSizePercent. 0 means don't render.
Examples Note:Rays is disabled on this picture (for clarity).