Mat picmip: Difference between revisions
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Note:This is the same as the "Texture Detail" menu in the graphics settings, but with more options.
Important:On systems with less than 1-2GB VRAM, especially with systems using integrated graphics or using older graphics card, having low value will cause the game to store textures to system RAM or load from it which can reduce game performance.
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== States == | == States == | ||
{{Important|On systems with less than 1-2GB VRAM, especially with systems using integrated graphics or using older graphics card, having low value will cause the game to store textures to system RAM or load from it which can reduce game performance.}} | |||
Has a range of -10 (depending on some games) to 4. Values higher than 2 require {{cmd|sv_cheats}} in most games. Values lower than -1 require {{cmd|sv_cheats}} in most games other than {{tf2|2}}. | Has a range of -10 (depending on some games) to 4. Values higher than 2 require {{cmd|sv_cheats}} in most games. Values lower than -1 require {{cmd|sv_cheats}} in most games other than {{tf2|2}}. | ||
; mat_picmip -1 : Sets Very High mipmapping level. | ; mat_picmip -1 : Sets Very High mipmapping level. |
Revision as of 05:49, 17 March 2025


mat_picmip
is a console variable available in all Source games.
Specifies only one level of mipmapping to be displayed.

States

Has a range of -10 (depending on some games) to 4. Values higher than 2 require sv_cheats in most games. Values lower than -1 require sv_cheats in most games other than Team Fortress 2.
- mat_picmip -1
- Sets Very High mipmapping level.
- mat_picmip 0
- Sets High mipmapping level.
- mat_picmip 1
- Sets Medium mipmapping level.
- mat_picmip 2
- Sets Low mipmapping level.