Cpu level: Difference between revisions
		
		
		
		
		
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| {{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier. {{todo|describe what else it affects}} | {{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier, and used to adjust shader & particle details. {{todo|describe what else it affects}} | ||
| Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | ||
Revision as of 04:33, 26 December 2024

 
cpu_level / gpu_level  is a   console variable  available in all  Source games since
 Source games since  Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details.
 Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details. 
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel)  <integer choices> (in all games since  ) )
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
- Choices - 0: Default ("Low" for mincpulevel, "High" formaxcpulevel)
- 1: Low
- 2: Medium
- 3: High
 
- 0: Default ("Low" for 
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel)  <integer choices> (in all games since  ) )
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
- Choices - 0: Default ("Low" for mingpulevel, "Very High" formaxgpulevel)
- 1: Low
- 2: Medium
- 3: High
- 4: Very High
 
- 0: Default ("Low" for 
























