Info target helicoptercrash: Difference between revisions
		
		
		
		
		
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== Inputs ==    | == Inputs ==    | ||
{{  | {{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}}  | ||
== Outputs ==  | == Outputs ==  | ||
{{  | {{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}}  | ||
Revision as of 10:01, 21 April 2025
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info_target_helicoptercrash  is a   point entity  available in 
 Black Mesa. When SelfDestruct input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- FireCrashOutput <void> !FGD
 - Fires 
OnCrashedoutput. 
Outputs
- OnCrashed <void> !FGD
 - Fires via 
FireCrashOutputinput.