Info target helicoptercrash: Difference between revisions
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== Inputs == | == Inputs == | ||
{{ | {{I|FireCrashOutput|param=void|nofgd=1|Fires <code>OnCrashed</code> output.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnCrashed|param=void|nofgd=1|Fires via <code>FireCrashOutput</code> input.}} |
Revision as of 11:01, 21 April 2025


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info_target_helicoptercrash
is a point entity available in Black Mesa. When
SelfDestruct
input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashed
output.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutput
input.