Multi manager (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict; use logic_relay instead.
Code:logic_relay is backwards compatible with Half-Life: Source's version of multi_manager; all KVs and I/O required for multi_manager perform the same function in logic_relay.
SirYodaJedi (talk | contribs) (You can LINK_ENTITY_TO_CLASS to CLogicRelay) |
m (Substituted IO templates) |
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== Inputs == | == Inputs == | ||
{{ | {{I|Trigger|param=void|Fire this entity's outputs.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnTrigger|param=void|Fired when this entity receives the {{mono|Trigger}} input.}} | ||
== FGD Code == | == FGD Code == | ||
Revision as of 10:09, 21 April 2025
| CMultiManager |
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager is a point entity available in
Half-Life: Source.
Deprecated entity from
GoldSrc, replaced by logic_relay in
Source.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>
- Deprecated.
Unused.
Inputs
- Trigger <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]