Multi manager (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict; use logic_relay instead.
Code:logic_relay is backwards compatible with Half-Life: Source's version of multi_manager; all KVs and I/O required for multi_manager perform the same function in logic_relay.
SirYodaJedi (talk | contribs) |
SirYodaJedi (talk | contribs) (You can LINK_ENTITY_TO_CLASS to CLogicRelay) |
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{{this is a|point entity|name=multi_manager|sprite=1|game=Half-Life: Source}} | {{this is a|point entity|name=multi_manager|sprite=1|game=Half-Life: Source}} | ||
Deprecated entity from {{GoldSrc|2}}, replaced by {{ent|logic_relay}} in {{src|4}}. | Deprecated entity from {{GoldSrc|2}}, replaced by {{ent|logic_relay}} in {{src|4}}. | ||
{{modernImportant|This entity counts as an [[edict]]; use [[logic_relay]] instead.}} | {{modernImportant|This entity counts as an [[edict]]; use [[logic_relay]] instead.}} | ||
{{codenote|{{ent|logic_relay}} is backwards compatible with Half-Life: Source's version of {{mono|multi_manager}}; all KVs and I/O required for multi_manager perform the same function in logic_relay.}} | |||
==Key Values== | ==Key Values== |
Revision as of 12:09, 9 December 2024


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CMultiManager |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

multi_manager
is a point entity available in Half-Life: Source.
Deprecated entity from GoldSrc, replaced by logic_relay in
Source.


Key Values
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Wait (wait) <float>- Deprecated.
Unused.
Inputs
- Trigger <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Trigger input.
FGD Code
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
input Trigger(void) : "Fire this entity's outputs"
output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]