Multi manager (Half-Life: Source): Difference between revisions

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== Outputs ==
== Outputs ==
{{IO|OnTrigger|param=void|Fired when this entity receives the {{mono|Trigger}} input.}}
{{IO|OnTrigger|param=void|Fired when this entity receives the {{mono|Trigger}} input.}}
== FGD Code ==
<syntaxhighlight lang="d">
@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager"
[
    input Trigger(void) : "Fire this entity's outputs"
    output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]
</syntaxhighlight>


== See Also ==
== See Also ==
* {{ent|multisource|engine=source}}
* {{ent|multisource|engine=source}}

Revision as of 18:22, 8 December 2024

English (en)Translate (Translate)
C++ Class hierarchy
CMultiManager
CPointEntity
CBaseEntity
C++ hl1/hl1_ents.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
Multi manager.png

multi_manager is a point entity available in Half-Life: Source Half-Life: Source.

Deprecated entity from GoldSrc GoldSrc, replaced by logic_relay in Source Source.

Icon-Important.pngImportant:This entity counts as an edict; use logic_relay instead.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Wait (wait) <float> Obsolete
Deprecated.
Unused.

Inputs

Trigger <void>
Fire this entity's outputs.

Outputs

OnTrigger <void>
Fired when this entity receives the Trigger input.

FGD Code

@PointClass base(Targetname) color(255 128 0) iconsprite("sprites/multi_manager.vmt")= multi_manager : "MultiTarget Manager" 
[
    input Trigger(void) : "Fire this entity's outputs"
    output OnTrigger(void) : "Fired when this entity receives the Trigger input."
]

See Also