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Raggib: Difference between revisions

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m (Grammar)
m (Classifying as model entity)
 
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{{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}}
{{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}}
{{CD|CRagGib|file1=gib.cpp}}
{{CD|CRagGib|file1=gib.cpp}}
{{this is a|point entity|name=raggib}} This is a [[ragdoll]] entity that is used by {{ent|env_shooter}} when ''Ragdoll'' is the set value for the ''Simulation'' property. This entity is always client side; it can't be used server side without code modification.
{{this is a|model entity|name=raggib}} This is a [[ragdoll]] entity that is used by {{ent|env_shooter}} when ''Ragdoll'' is the set value for the ''Simulation'' property. This entity is always client side; it can't be used server side without code modification.


==See also==
==See also==
*{{ent|gib}}
*{{ent|gib}}
*{{ent|gibshooter}}
*{{ent|gibshooter}}

Latest revision as of 04:34, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because you can use prop_ragdoll instead.
C++ Class hierarchy
CRagGib
CBaseAnimating
CBaseEntity
C++ gib.cpp

raggib is a model entity available in all Source Source games. This is a ragdoll entity that is used by env_shooter when Ragdoll is the set value for the Simulation property. This entity is always client side; it can't be used server side without code modification.

See also