Raggib: Difference between revisions
		
		
		
		
		
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m (Grammar)  | 
				m (Classifying as model entity)  | 
				||
| Line 2: | Line 2: | ||
{{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}}  | {{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}}  | ||
{{CD|CRagGib|file1=gib.cpp}}  | {{CD|CRagGib|file1=gib.cpp}}  | ||
{{this is a|  | {{this is a|model entity|name=raggib}} This is a [[ragdoll]] entity that is used by {{ent|env_shooter}} when ''Ragdoll'' is the set value for the ''Simulation'' property. This entity is always client side; it can't be used server side without code modification.  | ||
==See also==  | ==See also==  | ||
*{{ent|gib}}  | *{{ent|gib}}  | ||
*{{ent|gibshooter}}  | *{{ent|gibshooter}}  | ||
Latest revision as of 03:34, 19 May 2025
This entity is not in the  FGD by default.
It should not be put directly in a map because you can use prop_ragdoll instead.
It should not be put directly in a map because you can use prop_ragdoll instead.
| CRagGib | 
raggib  is a   model entity  available in all 
 Source games. This is a ragdoll entity that is used by env_shooter when Ragdoll is the set value for the Simulation property. This entity is always client side; it can't be used server side without code modification.