Raggib: Difference between revisions
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m (Grammar) |
m (Classifying as model entity) |
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Line 2: | Line 2: | ||
{{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}} | {{ent not in fgd|nolink=1|because=you can use {{ent|prop_ragdoll}} instead}} | ||
{{CD|CRagGib|file1=gib.cpp}} | {{CD|CRagGib|file1=gib.cpp}} | ||
{{this is a| | {{this is a|model entity|name=raggib}} This is a [[ragdoll]] entity that is used by {{ent|env_shooter}} when ''Ragdoll'' is the set value for the ''Simulation'' property. This entity is always client side; it can't be used server side without code modification. | ||
==See also== | ==See also== | ||
*{{ent|gib}} | *{{ent|gib}} | ||
*{{ent|gibshooter}} | *{{ent|gibshooter}} |
Latest revision as of 04:34, 19 May 2025

This entity is not in the FGD by default.
It should not be put directly in a map because you can use prop_ragdoll instead.
It should not be put directly in a map because you can use prop_ragdoll instead.
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CRagGib |
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raggib
is a model entity available in all Source games. This is a ragdoll entity that is used by env_shooter when Ragdoll is the set value for the Simulation property. This entity is always client side; it can't be used server side without code modification.