Reserved spot: Difference between revisions

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(Created page with "{{stub}} {{ent not in fgd|codeonly=1}} {{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}} {{This is a|point entity|name=reserved_spot}} This is helper entity to reserver a pl...")
 
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{{ent not in fgd|codeonly=1}}
{{ent not in fgd|codeonly=1}}
{{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}}
{{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}}
{{This is a|point entity|name=reserved_spot}}
{{this is a|point entity|name=reserved_spot|game=Half-Life 2 series|game1=Black Mesa}}
This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: ''This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there''.
This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: ''This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there''.

Latest revision as of 12:09, 16 October 2024

Stub

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CReservePlayerSpot
CBaseEntity
C++ hl_gamemovement.cpp

reserved_spot is a point entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa. This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there.