Reserved spot: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "{{stub}} {{ent not in fgd|codeonly=1}} {{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}} {{This is a|point entity|name=reserved_spot}} This is helper entity to reserver a pl...") |
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}} | {{CD|CReservePlayerSpot|file1=hl_gamemovement.cpp}} | ||
{{ | {{this is a|point entity|name=reserved_spot|game=Half-Life 2 series|game1=Black Mesa}} | ||
This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: ''This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there''. | This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: ''This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there''. |
Latest revision as of 12:09, 16 October 2024

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CReservePlayerSpot |
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reserved_spot
is a point entity available in Half-Life 2 series and
Black Mesa.
This is helper entity to reserver a player sized hull at a spot. Valve's remark in code: This is a simple helper class to reserver a player sized hull at a spot, owned by the current player so that nothing can move into this spot and cause us to get stuck when we get there.