AddOutput (Source 2): Difference between revisions
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Note:Syntax is differs from Source 1. Syntax example with NO parameters in Source 2:
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{{LanguageBar}} | {{LanguageBar}} | ||
{{TabsBar|main=s2|base=AddOutput}} | {{TabsBar|main=s2|base=AddOutput}} | ||
{{This is a|[[input]]|engine=Source 2}} It lets mappers | {{This is a|[[input]]|engine=Source 2}} It lets mappers add [[output]]s to an entity at runtime. | ||
Revision as of 17:45, 3 April 2025


This is an input available in all Source 2 games. It lets mappers add outputs to an entity at runtime.
AddOutput exists in a barebone ways in Source 2 and has a lot of quirks. You are unable to edit a lot of keyvalues without 3rd party plugins.

Output>Targetname>Input>Parameter>Delay>MaxTimesToFire