Blackmesa loading screen generator: Difference between revisions
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{{ent not in fgd|nolink=1|because=you can use {{ | {{CDA|CLoadingScreenGenerator|CBaseEntity|}} | ||
{{ent not in fgd|nolink=1|because=you can use {{cmd|bm_generate_menu_images}} to generate loading screen images}} | |||
{{this is a|point entity|name=blackmesa_loading_screen_generator|game=Black Mesa}} This is the entity that appears to make loading screens for multiplayer map (read more about the screens and how to use them [[Making_Loading_Screens_For_Multiplayer_Maps|here]]). It appears via {{command|bm_generate_menu_images}} console command, you also can spawn it via {{command|ent_create|blackmesa_loading_screen_generator}} to get the same results. Generation occurs immediately after the entity spawns. Doesn't provide any unique inputs and outputs. | {{this is a|point entity|name=blackmesa_loading_screen_generator|game=Black Mesa}} This is the entity that appears to make loading screens for multiplayer map (read more about the screens and how to use them [[Making_Loading_Screens_For_Multiplayer_Maps|here]]). It appears via {{command|bm_generate_menu_images}} console command, you also can spawn it via {{command|ent_create|blackmesa_loading_screen_generator}} to get the same results. Generation occurs immediately after the entity spawns. Doesn't provide any unique inputs and outputs. | ||
Revision as of 12:50, 26 May 2025
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CLoadingScreenGenerator |

This entity is not in the FGD by default.
It should not be put directly in a map because you can use bm_generate_menu_images to generate loading screen images.
It should not be put directly in a map because you can use bm_generate_menu_images to generate loading screen images.
blackmesa_loading_screen_generator
is a point entity available in Black Mesa. This is the entity that appears to make loading screens for multiplayer map (read more about the screens and how to use them here). It appears via bm_generate_menu_images console command, you also can spawn it via ent_create blackmesa_loading_screen_generator to get the same results. Generation occurs immediately after the entity spawns. Doesn't provide any unique inputs and outputs.