Mp round time: Difference between revisions
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
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{{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match. | {{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match. | ||
Represented by class <code>CRoundTime</code>. | |||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
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{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | {{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | {{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | ||
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | {{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | {{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | ||
==Inputs== | ==Inputs== |
Revision as of 04:41, 18 December 2024
mp_round_time
is a point entity available in Black Mesa. This entity manage the round time on a multiplayer match.
Represented by class CRoundTime
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds. 0 - use value from mp_warmup_time console command. -1 - no warmup.

OnMapSpawn
will fire input AddWarmupTime
or RemoveWarmupTime
to set required value for warmup time.- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use value from mp_timelimit console command. -1 - no time limit (hides the timer as well).

OnMapSpawn
will fire input AddRoundTime
or RemoveRoundTime
to set required value for round time.Inputs
- AddRoundTime <integer >
- Add more time to the round.
- RemoveRoundTime <integer >
- Remove time from the round.
- AddWarmupTime <integer >
- Add more time to the warmup.

- RemoveWarmupTime <integer >
- Remove time from the warmup.