Mp round time: Difference between revisions
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Bug:Doesn't work. As workaround you can use logic_auto that
Bug:Doesn't work. As workaround you can use logic_auto that
Note:For some reason also affects warmup intermission time.
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{{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match. | {{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match. | ||
Represented by class <code>CRoundTime</code>. | |||
{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
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{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | {{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | {{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}} | ||
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | {{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}} | ||
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | {{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}} | ||
==Inputs== | ==Inputs== | ||
Revision as of 03:41, 18 December 2024
mp_round_time is a point entity available in
Black Mesa. This entity manage the round time on a multiplayer match.
Represented by class CRoundTime.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Warmup Time (warmuptime) <integer>
- How long warmup should be in seconds. 0 - use value from
mp_warmup_timeconsole command. -1 - no warmup.
OnMapSpawn will fire input AddWarmupTime or RemoveWarmupTime to set required value for warmup time.- Round Time (roundtime) <integer>
- How long the round should be in seconds, 0 - use value from
mp_timelimitconsole command. -1 - no time limit (hides the timer as well).
OnMapSpawn will fire input AddRoundTime or RemoveRoundTime to set required value for round time.Inputs
- AddRoundTime <integer>
- Add more time to the round.
- RemoveRoundTime <integer>
- Remove time from the round.
- AddWarmupTime <integer>
- Add more time to the warmup.
- RemoveWarmupTime <integer>
- Remove time from the warmup.