Mp round time: Difference between revisions

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{{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match.
{{this is a|point entity|name=mp_round_time|game=Black Mesa}} This entity manage the round time on a multiplayer match.
Represented by class <code>CRoundTime</code>.
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}


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{{KV Targetname}}
{{KV Targetname}}
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}}
{{KV|Warmup Time|intn=warmuptime|integer|How long warmup should be in seconds. 0 - use value from {{command|mp_warmup_time}} console command. -1 - no warmup.}}
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}}  
{{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddWarmupTime</code> or <code>RemoveWarmupTime</code> to set required value for warmup time.}}  
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}}
{{KV|Round Time|intn=roundtime|integer|How long the round should be in seconds, 0 - use value from {{command|mp_timelimit}} console command. -1 - no time limit (hides the timer as well).}}
{{bug|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}}
{{bug|hidetested=1|Doesn't work. As workaround you can use [[logic_auto]] that <code>OnMapSpawn</code> will fire input <code>AddRoundTime</code> or <code>RemoveRoundTime</code> to set required value for round time.}}


==Inputs==
==Inputs==

Revision as of 04:41, 18 December 2024

mp_round_time is a point entity available in Black Mesa Black Mesa. This entity manage the round time on a multiplayer match.


Represented by class CRoundTime.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Warmup Time (warmuptime) <integer>
How long warmup should be in seconds. 0 - use value from mp_warmup_time console command. -1 - no warmup.
Icon-Bug.pngBug:Doesn't work. As workaround you can use logic_auto that OnMapSpawn will fire input AddWarmupTime or RemoveWarmupTime to set required value for warmup time.
Round Time (roundtime) <integer>
How long the round should be in seconds, 0 - use value from mp_timelimit console command. -1 - no time limit (hides the timer as well).
Icon-Bug.pngBug:Doesn't work. As workaround you can use logic_auto that OnMapSpawn will fire input AddRoundTime or RemoveRoundTime to set required value for round time.

Inputs

AddRoundTime <integerRedirectInput/integer>
Add more time to the round.
RemoveRoundTime <integerRedirectInput/integer>
Remove time from the round.
AddWarmupTime <integerRedirectInput/integer>
Add more time to the warmup.
Note.pngNote:For some reason also affects warmup intermission time.
RemoveWarmupTime <integerRedirectInput/integer>
Remove time from the warmup.