Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
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(Now in Gmod as of the March 2025 update.) |
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CTonemapTrigger|file1=env_tonemap_controller.h}} | {{CD|CTonemapTrigger|file1=env_tonemap_controller.h}} | ||
{{this is a|brush entity|name=trigger_tonemap|since=Left 4 Dead}} | {{this is a|brush entity|name=trigger_tonemap|since=Left 4 Dead}} {{also|{{gmod}}}} | ||
Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. | Changes [[env_tonemap_controller|tonemap controllers]] for players touching the trigger. |
Revision as of 13:06, 27 March 2025
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CTonemapTrigger |
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trigger_tonemap
is a brush entity available in all Source games since
Left 4 Dead. (also in
)
Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.